I was absolutely captivated by this issue. Honestly, using GenAI to create classroom simulations is something that gives me a strong sense of excitement and fascinates me greatly. Especially, when there are best practices like this to inspire me.
In particular, I think they can be increasingly used in more varied contexts and subjects. For example, let's imagine the case of an organizational crisis after some students have learned crisis management concepts.
It's really interesting and the professor's guidance could reduce any friction or reduce some problems. And I think that we can also fuel a reverse process, where these capabilities
simulations will be used more and more to diversify themselves (with a great eye on the part of the videogame industry). Thanks for sharing this!
Very cool, Benjamin. I agree that for better or worse, education will become an increasingly central target for generative AI, especially as regulation begins to emerge in other domains like medical applications. Your gaming angle here is a good example of how we can experiment with these tools to help students to engage more deeply with the course content.
Curious if you've seen anyone compile a set of best practices or guidelines for integrating AI into pedagogy in this way? Seems like there might be some interesting questions to ask and some valuable pedagogical research to carry out.
I was absolutely captivated by this issue. Honestly, using GenAI to create classroom simulations is something that gives me a strong sense of excitement and fascinates me greatly. Especially, when there are best practices like this to inspire me.
In particular, I think they can be increasingly used in more varied contexts and subjects. For example, let's imagine the case of an organizational crisis after some students have learned crisis management concepts.
It's really interesting and the professor's guidance could reduce any friction or reduce some problems. And I think that we can also fuel a reverse process, where these capabilities
simulations will be used more and more to diversify themselves (with a great eye on the part of the videogame industry). Thanks for sharing this!
Very cool, Benjamin. I agree that for better or worse, education will become an increasingly central target for generative AI, especially as regulation begins to emerge in other domains like medical applications. Your gaming angle here is a good example of how we can experiment with these tools to help students to engage more deeply with the course content.
Curious if you've seen anyone compile a set of best practices or guidelines for integrating AI into pedagogy in this way? Seems like there might be some interesting questions to ask and some valuable pedagogical research to carry out.